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I am Michel Lanoie, born and living in Canada.
I am a 3D artist and I currently work as the Lead Texture Artist on Deus Ex
3 at Eidos Montreal.
3D
is my passion. I would even say that I consider 3D as a
Power. It is an art form that can truly
and entirely reveal it’s full strength exclusively if it's respected and honored. It draws it’s energy from
imagination and inventiveness; it’s pureness must be taken into
consideration. It's barriers are uniquely set by the
human mind. Therefore, behind any artistic thought, there
is a subliminal idea that makes everything begin and end
into artwork worthy of the idea itself.
Contact:
postmaster@mlanoie.com
Gallery:
This is my
view of a destroyed world, and I called it Kingpoby’s
Ruins. Everything is modeled low-poly because I wanted to make an environment that would in theory work in a 3D
game. I used normal maps to bake high-resolution objects onto low-resolution objects. That way I was able to
save on polygons. So the final scene counts 265 000
triangles.
Done in 3ds max (Scanline renderer), Combustion, Photoshop.
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This is my
view of a destroyed world, and I called it Kingpoby’s
Ruins. Everything is modeled low-poly because I wanted to make an environment that would in theory work in a 3D
game. I used normal maps to bake high-resolution objects onto low-resolution objects. That way I was able to
save on polygons. So the final scene counts 265 000
triangles.
Done in 3ds max (Scanline renderer), Combustion, Photoshop.
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Work in
progress.
Done
in 3ds max (Mental Ray), Photoshop.
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Kingpoby's
Tortured Souls
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My goal was
to make an organic environment and something different
than usual. The trees and the ground were modeled in
Zbrush.
Done
in 3ds max (Vray), Zbrush, Photoshop.
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This project
was unconsciously started 4 years ago when I had the
random idea of modeling my brother's club golf set. Then,
from time to time, I did some other props related to that
for fun. Then I realized I could do a small
scene with what I already had and with what I could add to
complete the golf set. So here it is, all the pieces assembled into the puzzle!
Done
in 3ds max (Scanline renderer), Photoshop.
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In-game
screenshot of Deus Ex 3 released on the net in 2008.
Done in Maya,
Deus Ex 3 Engine, Photoshop.
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