I am Michel Lanoie, born and living in Canada. I am a 3D artist and I currently work as the Lead Texture Artist on Deus Ex 3 at Eidos Montreal.

 

3D is my passion. I would even say that I consider 3D as a Power. It is an art form that can truly and entirely reveal it’s full strength exclusively if it's respected and honored. It draws it’s energy from imagination and inventiveness; it’s pureness must be taken into consideration. It's barriers are uniquely set by the human mind. Therefore, behind any artistic thought, there is a subliminal idea that makes everything begin and end into artwork worthy of the idea itself.

Contact: postmaster@mlanoie.com

Gallery:

Kingpoby's Ruins

Highslide JS

This is my view of a destroyed world, and I called it Kingpoby’s Ruins.

Everything is modeled low-poly because I wanted to make an environment that would in theory work in a 3D game. I used normal maps to bake high-resolution objects onto low-resolution objects. That way I was able to save on polygons. So the final scene counts 265 000 triangles.

Done in 3ds max (Scanline renderer), Combustion, Photoshop.

Highslide JS

This is my view of a destroyed world, and I called it Kingpoby’s Ruins.

Everything is modeled low-poly because I wanted to make an environment that would in theory work in a 3D game. I used normal maps to bake high-resolution objects onto low-resolution objects. That way I was able to save on polygons. So the final scene counts 265 000 triangles.

Done in 3ds max (Scanline renderer), Combustion, Photoshop.

Into The Void

Highslide JS

Work in progress.

Done in 3ds max (Mental Ray), Photoshop.

Kingpoby's Tortured Souls

Highslide JS
My goal was to make an organic environment and something different than usual. The trees and the ground were modeled in Zbrush.

Done in 3ds max (Vray), Zbrush, Photoshop.

Mike Golf

Highslide JS
This project was unconsciously started 4 years ago when I had the random idea of modeling my brother's club golf set. Then, from time to time, I did some other props related to that for fun. Then I realized I could do a small scene with what I already had and with what I could add to complete the golf set. So here it is, all the pieces assembled into the puzzle!

Done in 3ds max (Scanline renderer), Photoshop.

Deus Ex 3

Highslide JS

In-game screenshot of Deus Ex 3 released on the net in 2008.

 

Done in Maya, Deus Ex 3 Engine, Photoshop.

 

  Copyright Michel Lanoie 2009, all rights reserved